Last Updated: 2023-06-22
Overview
Dungeon Descent is one of the many PvE modes of Bloodline: Heroes of Lithas,
allowing players an opportunity to descend through 25 levels of Dungeons: 20
that must be fought and 5 that have Rewards and Stores. To help defeat
your opponents, you can open Treasure Chests to get Relics that provide
extremely strong buffs to your team, as well as get limited choice of
(temporary) Mythic Champions. It resets every 3 days and, despite it
taking several hours to complete,
players should run Dungeon Descent to completion every time as the
rewards and stores are quite good.
On each Fighting Level you must explore hexagonal tiles until you find the
tile containing that level's Boss, and if you defeat the Boss then it will
open a door to the next level. There are several types of tiles you can
come across:
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Relic Chest: choose from three Relics, usually Rare. |
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Item Chest: get an Item, without choice. |
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Gold: gold that can be spent at stores on the Reward Levels.
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Spinner: randomly determined Gold or Item. |
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Healing Altar: Heals all your Champions by a small amount.
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Revival Altar: Revives one dead Champion to low Health. |
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Champion Pedestal: Select one of three Mythic Champions.
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Basic Mob: provides a Relic Chest. |
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Boss Mob: provides a Special Relic Chest (Epic/Legendary).
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Every 5 levels (i.e. - Levels 5, 10, 15, 20) you get a "Save Point", which you
can restore your progress to in case you messed something up on subsequent
levels. Be aware that if you (e.g.) are on Level 18 and restore to Level
15 then you will lose everything gained from Levels 16-18. You can also
reset the Dungeon entirely and restart from Level 1 if things aren't going
well. Both of those resets carry zero penalty, so feel free to use them
if you aren't getting the Relics or Champions you need to make it to Level
25. Lastly, every 5 levels there will also be a Rewards Chest and two
Stores, rather than the above listed tiles to explore. These
rewards/stores are why we're bothering to spend a few hours in Dungeon
Descent, and this page is devoted to maximizing your chances of reaching Level
25 and obtaining all the rewards.
Conclusions
We'll discuss three aspects of Dungeon Descent: Rewards, Best Relics, and
Champions.
Rewards
The reason to do Dungeon Descent is to get the rewards, which come in two
forms:
(1) Guaranteed Rewards
You automatically (don't forget to click on the Treasure Chest!) get the
following rewards if you reach the associated Level:
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Level 5: 3 Wedding Rings, 1 Intimacy Preference Chest, 5 Energy
Potions, 1 Bonus Gold (1 Hour)
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Level 10: 2 Courting Bouquets, 1 Intimacy Preference Chest, 8
Energy Potions, 2 Bonus Gold (1 Hour)
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Level 15: 5 Weddings Rings, 1 Intimacy Preference Chest, 10 Energy
Potions, 5 Bonus Gold (1 Hour)
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Level 20: 5 Courting Bouquets, 2 Intimacy Preference Chests, 20
Energy Potions, 8 Bonus Gold (1 Hour)
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Level 25: 8 Courting Bouquets, 12 Wedding Rings, 5 Intimacy
Preference Chests, 30 Energy Potions, 10 Bonus Gold (1 Hour)
(2) Purchasable Rewards
There are two Stores on each Reward Level. One of them offers items for
Intimacy, Charm, and Marriage at steep discounts and are a huge draw of doing
Dungeon Descent. Here we show the price of Intimacy/Charm items from
Dungeon Descent as compared to other places you can obtain them (For Event
Packs we assume the third tier of items provide 3.5 {Intimacy, Charm} on
average):
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Store Price Comparison
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Purchasing Intimacy/Charm items from the Dungeon Descent store at 90% discount
is the cheapest way you can get them by far, and even at the 80% discount are
only slightly worse than the 599 Gem Support Packs. If you're trying to
increase your Intimacy or Charm, you should purchase these every time you can.
Best Relics
As you get to deeper and deeper levels, the opponents can grow in strength
dramatically. By the last few levels they will easily overpower your
team, except we have access to Relics that make your team significantly
stronger or make your opponents significantly weaker. The approach that
we've found works the best is to:
- Heal your team
- Deal damage as quickly as possible to all opponents
Unlike in Arena or the Campaign, your Health carries over from battle to
battle. Given that you'll likely be doing roughly 100 battles, if you
aren't healing your team then you'll burn through your Champions
rapidly. Luckily there are some Relic combinations that aid in Healing
and Damage when used together. Here we present a ranked list of the
Relics you should try and get, whether from Relic Chests or from the Stores
at Levels 5, 10, 15, 20.
(Unfortunately, the descriptions of some Relics disagree between the
Relic Bag and Relic Codex. In addition, some Relics spontaneously
change from one power to another when going from Rare -> Epic ->
Legendary (e.g. Banner of Inspiration). Here we present the "Relic
Codex" description, but pay attention when selecting Relics.)
Suggested Relics to Complete Dungeon Descent
Energy+Health Regeneration
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Potion of Rage: Increases Champions' starting Energy when the
battle starts
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Crystal of Wrath: Restores additional Health when Energy is
higher than a certain percentage
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Stone of Life: Restores additional Energy when Health is higher
than a certain percentage
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Energy Gem: The friendly Champion restores a great amount of
Energy after casting an Ultimate Skill
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Entire Team Damage Increase
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Banner of Command: Increases friendly Champion's Attack |
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Banner of Valor: Increases friendly Champion's Total Damage
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Banner of Dread: Reduces all enemies' Health |
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Banner of Power: Reduces all enemies' Defense |
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Savage Battle Axe: Deals splash damage to nearby enemies when
dealing damage to a target
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Reaper's Scythe: Immediately executes enemy targets of Health
lower than a certain percentage
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Subset of Team Damage Increase
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Flaming Battle Axe: Increases the Attack of teammates in the
front row
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Sharp Blade: Increases the Attack of teammates in the back row
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Spiked Barricade: Increases the Total Damage of teammates in
the front row
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Spiked Buckler: Increases the Total Damage of teammates in the
back row
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Hawkeye Sight: Increases the Total Damage of Mage and Marksman
Champions
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While it may seem counterintuitive to focus on the various Energy+Health
Regeneration Relics over the Damage increasing Relics below them, combining
the top four Relics allows you to use your Ultimate Skills very rapidly,
restore Energy soon after, and Heal the entire time. They work
amazingly well together. When you can't get any of the above Relics,
grab anything that increases your Team's Total Damage Resistance as this
will buy you some time.
Champions
You start with a team of 5 Champions from your own supply. As you go
through the levels you come across Champion Pedestals, but those only give you
access to a handful of Champions:
Champion Pedestal Choices
- Ignis - {Female,Male}
- Ugrull - {Female, Male}
- Fulgur - {Female, Male}
- Lionstone - {Female, Male}
- Tidestorm - {Female, Male}
- Lycanis - {Female, Male}
- The Scorching Fire - {Female, Male}
- Nasse - {Female, Male}
- Strixbane - {Female, Male}
Suggested Champions to Complete Dungeon Descent
Hitting the entire opposing team at once and ending the battle quickly is
integral to surviving. As such, Lionstone - Female is a must: she
increases the amount of damage you can inflict in that first burst
dramatically. She works best supporting Mage Champions that hit many
opponents at once, rather than most Assassin or Marksman Champions that
target 1-3 opponents. In addition, healing/shields can help you
survive until you find the right Relics. The most successful Non-Event
Champions that you should bring from your own supply or select from the
Champion Pedestal are:
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Lionstone
- Female: Improves burst damage for your entire team.
- Male: Shields your entire team.
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Aeson
- Female: Heals lowest Health teammate.
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Male: Hit the entire opposing team. Shields one teammate.
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Ignis
- Female: Hits 5 opponents in succession.
- Male: Hits multiple opponents.
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Fulgur
- Female: Hits multiple opponents.
- Male: Hits the entire opposing team.
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Ugrull
- Female: Rapidly heals self
- Male: Increases Lifesteal for self.
If you have a good supply of Event Champions then the following are great
Healers to get you through the early levels:
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White Eye
- Female: Heals your entire team
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Lume
- Male: Heals your entire team
Great work and thanks for compiling all of this!
ReplyDeleteSome additional notes based on my experience:
1. Increase Health % relics appear to actually heal that amount every round. Not sure if this is a temporary bug as of April 2023 or if this is intended, but works very well for me, so I always prioritize health % relics
2. Banners relics give you the greatest return on investment vs front/back row relics (+25% total instead of +20%)
3. The spyglass or whatever it is called (+% damage for marksman and mages) is the best attack buff in the game, because it will hit 3 or 4 champions towards the end. Once you get enough health buffs, you can put marksman or mages in the frontline too and they are still tanky enough to not give a rip, plus your damage goes through the rough
4. Always explore in a honeycomb pattern. You want to try and isolate hexes as efficiently as possible so that you don't lock hexes with enemies. In the beginning once you get your health buffs you should be fighting as many enemies as possible to get more relics, but once you are running over the enemy team you can save a lot of time by just skipping the enemies you don't want to fight. Try to use honeycomb patterns to complete surround as many squares as possible (or border them with the edge) before revealing those hexes
5. Enemy strength seems to be based off of your average champion level when you start the dungeon. So, if you change the levels of the champions you started the decent with it will lower the levels of your entire team of recruited champions (big yikes) and make it a lot harder. I am going to see if you can abuse this the opposite direction by resetting all my champions before starting and see if I can just breeze the whole dungeon.
Thank you for the notes, these are great to know!
DeleteA few responses:
1. If I can verify that Increase-Health Relics heal in between fights then I'll definitely add them to the page as priority-Relics to get. That's incredibly useful.
3. It's called Hawkeye Sight, and I added it to the page. It's definitely the case that in later rounds most of my team are Mage Champions, so a great addition.
5. Way to notice this! Typically by round 10 I've got the Relics I need and don't notice if Enemy strength increases in response to leveling up Champions, but for early-game players this is quite useful to know.
Please post comments on the other Bloodline pages if you have helpful hints for those as well!